Re: Creating Bitmaps for CBitmapButtons at runtime

From:
"AliR \(VC++ MVP\)" <AliR@online.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 13 Mar 2007 17:26:18 GMT
Message-ID:
<_8BJh.4681$JZ3.4296@newssvr13.news.prodigy.net>
Looks fine.

Just make sure that you call DeleteObject before the Attach.

m_bitmap.DeleteObject();
m_bitmap.Attach(hbitmap);

AliR.

"nappy" <spam@spam.com> wrote in message
news:U1BJh.9615$jx3.5617@newssvr25.news.prodigy.net...

"AliR (VC++ MVP)" <AliR@online.nospam> wrote in message
news:puAJh.4673$JZ3.4250@newssvr13.news.prodigy.net...

Things don't work that way.

You will have to use owner draw buttons.
See if you can find one here that suits you
http://www.codeproject.com/buttonctrl/#Owner%2Ddraw+buttons

AliR.

"nappy" <spam@spam.com> wrote in message
news:JozJh.6697$yW.5847@newssvr11.news.prodigy.net...

I am working with arrays of CBitmapButtons but the bitmaps themselves are
dynamic. I need to be able to create them at runtime. Once I have a
bitmap and I have drawn what I want on it how do I make it look like a
resource so I can use the CBitmapButton::LoadBitmaps() function to set it
up?

I don't think I have to subclass the control if I can do this.

thanks

nap.


I managed to do it by subclassing the CBitmapButton and adding this:

int CBmpBtn::SetBmp(CBitmap &bitmap,int state)
{

HANDLE hbitmap;
hbitmap = bitmap.operator HBITMAP();

switch(state)
{
case 0:
    m_bitmap.Attach(hbitmap);
break;
case 1:
    m_bitmapSel.Attach(hbitmap);
break;
case 2:
    m_bitmapFocus.Attach(hbitmap);
break;
case 3:
    m_bitmapDisabled.Attach(hbitmap);
break;

return 1;

}

Seems to work.. Is this wrong?

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