Re: Creating Bitmaps for CBitmapButtons at runtime

From:
"nappy" <spam@spam.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 13 Mar 2007 17:18:44 GMT
Message-ID:
<U1BJh.9615$jx3.5617@newssvr25.news.prodigy.net>
"AliR (VC++ MVP)" <AliR@online.nospam> wrote in message
news:puAJh.4673$JZ3.4250@newssvr13.news.prodigy.net...

Things don't work that way.

You will have to use owner draw buttons.
See if you can find one here that suits you
http://www.codeproject.com/buttonctrl/#Owner%2Ddraw+buttons

AliR.

"nappy" <spam@spam.com> wrote in message
news:JozJh.6697$yW.5847@newssvr11.news.prodigy.net...

I am working with arrays of CBitmapButtons but the bitmaps themselves are
dynamic. I need to be able to create them at runtime. Once I have a bitmap
and I have drawn what I want on it how do I make it look like a resource
so I can use the CBitmapButton::LoadBitmaps() function to set it up?

I don't think I have to subclass the control if I can do this.

thanks

nap.


I managed to do it by subclassing the CBitmapButton and adding this:

int CBmpBtn::SetBmp(CBitmap &bitmap,int state)
{

HANDLE hbitmap;
hbitmap = bitmap.operator HBITMAP();

switch(state)
{
case 0:
     m_bitmap.Attach(hbitmap);
 break;
case 1:
     m_bitmapSel.Attach(hbitmap);
 break;
case 2:
     m_bitmapFocus.Attach(hbitmap);
 break;
case 3:
     m_bitmapDisabled.Attach(hbitmap);
 break;

return 1;

}

Seems to work.. Is this wrong?

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