Re: Setfocus / killfocus on cbutton

From:
mfc <mfcprog@googlemail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Mon, 6 Dec 2010 14:39:32 -0800 (PST)
Message-ID:
<2eca24a5-8846-4bb8-bbb4-a5544e2e95e3@w21g2000vby.googlegroups.com>
On 6 Dez., 16:53, mfc <mfcp...@googlemail.com> wrote:

On 5 Dez., 20:29, Joseph M. Newcomer <newco...@flounder.com> wrote:

See below...
****
What I would do is invent a code, such as CITB_CHANGED, and use an ON_C=

ONTROL handler to

handle this notification in the parent. The child button would do

        GetParent()->SendMessage(WM_COMMAND, MAKEWPARAM(GetDlgC=

trlId(), CITB_CHANGED),

 (LPARAM)m_hWnd);
then I would have, in the parent's message map,
        ON_CONTROL(CIBT_CHANGED, IDC_WHATEVER_BUTTON, OnWhateve=

rChanged)

void CMyDialog::OnWhateverChanged()
   {
    updateaControls();
   }
****


In the child button class you specifiy the id (GetDlgCtrlId = which
child button is affected by this change) but in the parent class
(dialog class) this information is not further used? Or did I miss
something?

Is there a better solution than this:
1) including all depending button controls to this call in the
OnInitDialog() (sometimes up to six other controls affected by the
spcific button)
m_Button1.SetParams(&m_StatCtrl, CImageTextButton::INCREASE, minvalue,
maxvalue, &m_Button2, &m_Button3);

How can I add these controls to one member-variable of the button
class? - using a clist (m_list.Add(m_Button2) and so on.... ?


****
Key here is how you encode it. I don't think there is a better way t=

han having the

SetParams method (or some variant) for each button, but I might conside=

r, if I have a lot

of buttons, having something of the form:

static const struct {
            CImageTextButton * ctl,
            CStatic * target,
            CImageTextButton::Direction dir,
            int minvalue,
            int maxvalue} Buttons[] = {
   {&mIncreaseSomeValue, &m_SomeControl, CImageTextButton::INCREASE=

, 0, 1 },

   {&m_OtherControl, CImageTextButton::DECREASE, 0, 1 },
  {NULL, 0, 0, 0} // EOT
  };


Could you tell me how you will declare / define this static struct in
the dialog class (so that this struct will be known in some other
methods in this dialog too)? I like the approach using a table / array
(Button[]) without knowing the size of the array at startup. So that
I can add as many buttons as I like.

Is it better to install this struct within the dialog class or should
I use another headerfile which will be included in all dialog-classes
using this struct? And how can I use your initialization in these
classes?

     Buttons[] = {
    {&mIncreaseSomeValue, &m_SomeControl, CImageTextButton::INCREASE,
0, 1 },
    {&m_OtherControl, CImageTextButton::DECREASE, 0, 1 },
    {NULL, 0, 0, 0} // EOT
  };

void CMyDialog::AddButtons()
   {
    for(int i = 0; Buttons[i].ctl != NULL; i++)
       {
        Buttons[i].ctl->SetParameters(Buttons[i].target,
                                   =

    Buttons[i].dir,

                       Buttons[i].minvalue,
                       Buttons[i].maxvalue);
      }
  }

and just call "AddButtons" in OnInitDialog. Note that it doesn't cha=

nge the fact that you

have to specify all the buttons, but it handles it in a different way.


I`ve now two small structs to get all required values for updating all
buttons

              struct Btn
        {
                CImageTextButton =

                   *ctlLeft; /* << */

                CImageTextButton =

                   *ctlRight; /* >> */

                CImageStatic =

                     *target; /* csta=
tic field */

                CImageTextButton::Direction =

                      dir;

                                int =

                                     =
     minvalue;

                int =

                  maxvalue;

        };

        struct BtnCtrl
        {
                Btn =

          ctrl;

                Btn =

          subctrl;

                CDWordArray =

              dis_subctrl; //situations where the

subctrl is complete disabled
        };

The struct BtnCtrl will include an additional subcontrol as well as a
wordarray which defines the situations where the subcontrol will be
disabled according to the value of the ctrl-staticfield. I`ve some
cstatic fields which can disable/enable another cstatic field and
their two buttons (<< and >>).

best regards
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