Re: GDI+ discussion

From:
"David Ching" <dc@remove-this.dcsoft.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 13 Nov 2008 10:47:28 -0800
Message-ID:
<B0DE4A17-CBC2-4E48-BC0E-33663C0CA201@microsoft.com>
"Joseph M. Newcomer" <newcomer@flounder.com> wrote in message
news:t4soh4p1a6ha39khmt74rnj5m842n3b1bb@4ax.com...

There are three key graphics libraries that a kernel driver must support
GDI
OpenGL
DirectX (DirectDraw, Direct3D)

these all use hardware in some form or other. GDI+ is a library written
outside the
kernel. Depends shows that gdiplus.dll does not call any kernel calls for
graphics other
than those supported by GDI.

Some cards have direct interpretation of OpenGL, and DirectX gives even
more acceleration
than straight GDI (for example, Direct3D supports 3D contour mapping
primitives,
inaccessible from GDI but supported by all 3D cards)


I couldn't care less about the 3D stuff. I want high performance
antialiased 2-D. I had high hopes for WPF being that, but have you seen how
crappy the text is on that? It looks only half bad if you tweak the
additional ClearType registry settings, but still it's not as good as even
straight GDI. Unbelievable MS could have screwed it up so bad.

-- David

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