Re: Minimum VC++ for Multi-Core?

From:
"Tom Salicos" <TSalicos@Drykilns.net>
Newsgroups:
microsoft.public.vc.mfc
Date:
Wed, 23 May 2007 13:19:04 -0600
Message-ID:
<eDfw4fXnHHA.4348@TK2MSFTNGP02.phx.gbl>
The example program mentioned (kb/192570) runs fine in Dual Core mode. About
two years ago I stripped the example down to bare bones, then built it back
up to fit my needs.

My program "crashes" immediately and the error is this:
"This application has requested the Runtime to terminate it in an unusual
way".

It's an MFC dialog-based application. Service Pk is 6

On a development system with Dual Core enabled, the error does *not* occur
in Debug.
Occasionally it does not occur in Release mode either. Also, started from
the DeskTop it may not always occur.

When the error occurs in Release Mode the call stack window shows the
following;

KERNEL32! 7c812a5b()
MSVCRT! 77c2272c()
MFC42! 73e309c1()
MFC42! 73ddbaf0()
MFC42! 73de9562()
MFC42! 73de5f14()
MFC42! 73de0bc7()
MSVCRT! 77c3a3b0()
KERNEL32! 7c80b683()

My program starts from zero to ten client threads to pull data from our
control systems.
The program does not crash if only one connection is enabled.

A loop starts the threads by calling my DoConnect(). I wound up putting a
Beep() in that loop as a troubleshooting tool. With the beep, no more
crash. I cut the Beep() down to 10ms and no more crash. Remove the Beep()
and it crashes.

If I start the app with all connections disabled then enable them one at at
time, there is no crash.

It seems like the delay from the Beep() a helpful delay but I don't know
why.

In my app CClientThread is derived from CWinThread and has the member
m_Socket which is derived from CAsyncSocket. DoConnect() starts a new
thread each time it's called.

 I have proven that the crash occurs before the loop that calls DoConnect()
completes. It happens whether any connection is made or not. So no
OnConnect or OnReceive has ever occured and the app has not tried to use the
connection.

This is the gist of the code:
  void StartAllThreads()
  {
    for(int i=0; i < nNumConnections; ++i)
    {
      DoConnect(Name of PC, etc );
    }

    AfxMessageBox("Hi ") // (debugging) The crash occurs before this point.
  }

  bool CAsyncClientDlg::DoConnect(
  {
    // Start the client thread suspended
   CClientThread* pThread =
(CClientThread*)AfxBeginThread(RUNTIME_CLASS(CClientThread),
THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
   if (pThread == NULL)
    {
    // error message
      return FALSE;
    }

    // Set a few variables via pThread->
    //

    // Let thread run
   pThread->ResumeThread();
    return TRUE;
  }

Again, problem does not occur if I put a delay between thread starts. But I
hate to do that without knowing what is actually causing the error.

Ideas ???

Thanks,
Tom

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