Re: Layout of Dialog (screen resolutions, font sizes etc)
I can't argue with that, but real world objects are very hip. However,
there is something to be said for staying within the Windows guidelines for
UI since lots of people that use Windows are used to how "normal" programs
work. I think it's wise to consider the audience. If you are targetting a
sight impaired audience you will want lots of special access built in. If
you are targeting young kids you may be able to take more liberties. I
don't think there are any hard fast rules.
"David Ching" <firstname.lastname@example.org> wrote in message
"Tom Serface" <email@example.com> wrote in message
People want their software to look different, newer, hip, all that.
It's not just about being hip as I've been informed... usability studies
show people "get" UI's that physically resemble real-world objects more
than even standard Windows apps. IOW, skinned apps are more usable to the
neophyte target audience. (Obviously they do not do usability studies
with developers....) <g>
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