KeyBoard mapping
Few days back i posted here the same problem.I want to get some answers
pls help me.
In the application one keyboard is made by using a dialog with
bitmap.Then by pressing the keys in that keyboard the application will
get data like numbers,alphabets,enter key...like that.This keyboard
have all buttons like the system keyboard.
I have to enter values to dialog edit control through this keys.So i
get sample coding..In that they coded in keyboard class
like..PostMessage(WM_KEYDOWN,49,0);
and in the corresponding dialog class where the value should entered
they coded as
void CFacePlate::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
case 49:
sSktNumValue += "1";
break;
CDialog::OnKeyDown(nChar, nRepCnt, nFlags);
}
So i debugged the program..When ever the Postmessage function in
Keyboard class is executed then the contol is going to OnKeyDown
function in Dialog class.How it si going there?
I dont know whats happening there.
I coded like this for my application..but the control is not going to
OnkeyDown function..How can i make that?