Re: KeyBoard mapping

From:
"nightcrawler" <pranavdes@gmail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
30 Jul 2006 23:36:48 -0700
Message-ID:
<1154327808.568018.223050@i42g2000cwa.googlegroups.com>
AnuBala wrote:

Few days back i posted here the same problem.I want to get some answers
pls help me.
In the application one keyboard is made by using a dialog with
bitmap.Then by pressing the keys in that keyboard the application will
get data like numbers,alphabets,enter key...like that.This keyboard
have all buttons like the system keyboard.
I have to enter values to dialog edit control through this keys.So i
get sample coding..In that they coded in keyboard class
like..PostMessage(WM_KEYDOWN,49,0);
and in the corresponding dialog class where the value should entered
they coded as
void CFacePlate::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
case 49:
sSktNumValue += "1";
break;
CDialog::OnKeyDown(nChar, nRepCnt, nFlags);
}
So i debugged the program..When ever the Postmessage function in
Keyboard class is executed then the contol is going to OnKeyDown
function in Dialog class.How it si going there?
I dont know whats happening there.
I coded like this for my application..but the control is not going to
OnkeyDown function..How can i make that?


i did not follow your problem properly. From what I have grasped, You
intend to use or detect the keys pressed...is it not? Then why dont you
override and use PreTranslateMessage funtion instead? Regarding ur
controls not going to the OnKeyDown function that you have
defined...have you included its message map. It happens a lot of times
with me when i sometimes forget to include a message map.

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