AliR.
Joe,
I appreciate the response. Using your code would imply that the
button we SetCapture() on is derived from CWnd?
In my world, the button I am clicking on is a construct of my own, drawn
by me. The first CWnd object in the chain is the view. (starting from
smallest visual object and moving out).
......
after reading about SetCapture() the reason to call SetCapture() is only
to ensure we get the mouseup event even IF we move the mouse pointer
outside the window. Right?
I think I got it now.
"Joseph M. Newcomer" <newcomer@flounder.com> wrote in message
news:gnqik4tc5t4h7rk8r69v8cuul98jh2edkd@4ax.com...
No. See below...
OnLButtonDown:
SetCapture()
SetTimer(...);
OnLButtonUp:
if(GetCapture() != NULL)
{
ReleaseCapture();
KillTimer();
}
OnTimer:
if(GetCapture())
RepeatButtonAction();
joe
On Wed, 17 Dec 2008 14:01:21 -0600, "asellon" <asellon@cox.net> wrote:
Is the following scenario possible?
the current state is you click the left mouse button and that generates
a
single WMLBUTTONDOWN message.
what if I wanted the WMLBUTTONDOWN message to keep firing until I let
off
the button? Is there a setting in MFC somewhere for that? Maybe one
where
you could set the interval of the firing? Like every 100 ms or
something?
thanks.
andy
Joseph M. Newcomer [MVP]
email: newcomer@flounder.com
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm