Re: Application crashes on BitBlt after a while.. need help please

From:
"Scott McPhillips [MVP]" <org-dot-mvps-at-scottmcp>
Newsgroups:
microsoft.public.vc.mfc
Date:
Wed, 28 May 2008 09:25:00 -0400
Message-ID:
<uX1qAZMwIHA.3384@TK2MSFTNGP03.phx.gbl>
Two errors pointed out below...

"vorange" <orangepic@yahoo.com> wrote in message
news:e5046e63-1541-4b7d-adbe-4fd964573170@26g2000hsk.googlegroups.com...

Hello,

I call InvalidateRect() which calls OnPaint() which in turn calls a
function named DrawCompass().

The application works for a while... but then crashes. It leads me to
believe I have some memory leak or something not releasing resources
in time. The debugger says it crashes on the statement BitBlt.
Apparently it is unable to get a handle to something (i think the DC)
when using BitBlt and fails an ASSERT.

What am I doing wrong? Have I fogotten to delete some pointer in the
code below? Can you spot anything wrong with the code below?

Thank you for your time.

-----------------------------

void ScanDialog::OnPaint()
{
 CPaintDC dc(this);

 CDC dcMemory;
 bool falsetrue = dcMemory.CreateCompatibleDC (&dc);
 if(falsetrue == TRUE)


Bad style here. The return value is "non zero". It may not be identical to
TRUE!!

 {
   DrawCompass(IDC_AZIMUTH, &dcMemory);
 }
}

----------------------------

void ScanDialog::DrawCompass(int id, CDC * dcMemory)
{
 if(id == IDC_AZIMUTH)
 {
   pOldBitmap = dcMemory->SelectObject (&bmp); // pOldBitmap is a
CBitmap* pOldBitmap
   if(pOldBitmap != NULL)
   {
     pWndd = GetDlgItem(id);
     if(pWndd != NULL)
     {
       dc2 = pWndd->GetDC(); // dc is a CDC *dc2


You never release this DC!!
ReleaseDC must be called after you finish.
It is also poor practice to be painting on another window during WM_PAINT.
That painting should be done in the context of WM_PAINT for that other
window.

 if(dc2 != NULL)
{
         pWndd->GetClientRect(&rect); // rect is a CRect
         nX = rect.left;
         nY = rect.top;
         if(dc2->BitBlt(nX, nY, bmpInfo.bmWidth, bmpInfo.bmHeight,
dcMemory, 0, 0, SRCCOPY) != 0)
   {
           dc2->MoveTo(73,67);
           dc2->AngleArc(73,67,31,azimuth + 90,360); // azimuth is a
float
           dc2->MoveTo(73,67);
         }
}
     }
     dcMemory->SelectObject(pOldBitmap);
   }
 }


--
Scott McPhillips [VC++ MVP]

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