Re: string vs string*

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
microsoft.public.vc.mfc
Date:
Mon, 21 Apr 2008 13:43:11 +0200
Message-ID:
<tvidnfsgwJZM4JHVnZ2dnUVZ_uSdnZ2d@comnet>
* Giovanni Dicanio:

"Alf P. Steinbach" <alfps@start.no> ha scritto nel messaggio
news:xqednUmvldsVW5bVnZ2dnUVZ_tyknZ2d@comnet...

Is it really true that MFC requires that your code supports the TCHAR
mechanism?


Just for example:

CWnd::SetWindowText has the following prototype:

http://msdn2.microsoft.com/en-us/library/yhczy8bz(VS.80).aspx

void SetWindowText(
   LPCTSTR lpszString
);

As you can read, the string parameter is of type LPCTSTR, which means 'const
TCHAR *'.

If you have code written e.g. in VC6 or VC7.1 (aka VS2003) that uses
std::string, you may have something like this:

  std::string title;
  title = "Something...";
  ...

  MyWindow->SetWindowText( title.c_str() );

This code would compile fine in VC6 or VC7.1, where the default character
model is MBCS/ANSI (i.e. TCHAR expands to char, so LPCTSTR expands to const
char*, so std::string::c_str() matches the parameter type of
CWnd::SetWindowText()).

But if you try to compile the same code with VS2005 or VS2008, you will have
compiler errors, because the default character model for VS2005/2008 is
Unicode, so TCHAR expands to wchar_t, so LPCTSTR expands to const wchar_t *,
CWnd::SetWindowText wants a 'const wchar_t*', and that does *not* match with
std::string::c_str() (which returns 'const char*').

So you should replace by hand all occurrences of std::string with
std::wstring


Except for the "by hand" :), I concur.

(and use proper string literal decorations: L""


Yep.

or better _T("")).


But this, is objectively not meaningful: writing more in order to indicate
portability that isn't true and make the code less portable.

This is why I suggested using the TCHAR-model with std::basic_string in my
previous post.

And this is one of the reasons I like CString better than std::string for
MFC programming.


std::basic_string<> is an ugly beast indeed, but CString is perhaps even uglier. :-)

There are also other reasons, for example CWnd::GetWindowText has a useful
overload with CString reference:

 void GetWindowText(
    CString& rString
 ) const;

not available for std::string/wstring.


When in Rome, do as the Romans... All this convenience stuff can be easily
implemented as small wrappers. But that gets tedious fast.

However, I would like to point out that this is just IMHO.
Other programmers use or like std::string/wstring better, I respect them.
I just have my own ideas.


Any proper string class runs circles around std::basic_string. But CString
isn't it. Except for convenience in MFC/ATL.

Cheers,

- Alf

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