Re: accessing a vector

From:
"Giovanni Dicanio" <giovanni.dicanio@invalid.it>
Newsgroups:
microsoft.public.vc.language
Date:
Tue, 9 Oct 2007 15:59:14 +0200
Message-ID:
<O3Gf#ynCIHA.1212@TK2MSFTNGP05.phx.gbl>
"Jack" <jl@knight.com> ha scritto nel messaggio
news:ehl8$omCIHA.1188@TK2MSFTNGP04.phx.gbl...

Jack:

In addition to Ulrich's comments, you can instantiate a vector of any
size using its constructor.

struct _myStruct
{
    long idx;
   ...
};

typedef std::vector<_myStruct> MyVec;
MyVec abc(1); // length 1
abc[0].idx = 0;


Shouldn't it be a list if it's more appropriate?


Jack: it all depends on *your* needs and requirements.

You can access vector items *very* quickly using the item index (it is said
that accessing a vector item by its index is O(1) operation, i.e. it is
constant fast time), instead if you have a linked-list, accessing the n-th
item is O(n), i.e. you have to visit all precedeing nodes in the linked list
to access the n-th node.

If you need fast accessing using non-integer index, e.g. using a string, you
may want to use std::map (or std::hash_map).

If you want to do frequent insertion/deletion/removing, you may prefer a
linked-list...

You may find Algorithms and Data Structures tutorial on MSDN to be
interesting:

http://msdn2.microsoft.com/en-us/vcsharp/aa336800.aspx

(even if it is for C#, several general concepts about data structures apply
to C++ and STL, too.)

Giovanni

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