Re: Public member variables acceptable?

From:
Alan McKenney <alan_mckenney1@yahoo.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Mon, 7 Jul 2008 06:22:42 CST
Message-ID:
<03d6ef01-62cf-4ff2-b2ed-93b989259ab0@m36g2000hse.googlegroups.com>
On Jul 4, 9:29 pm, Tony Delroy <tony_in_da...@yahoo.co.uk> wrote:

On Jul 3, 6:28 pm, Alan McKenney <alan_mckenn...@yahoo.com> wrote:

....

I've seen this example
 [a "Point" class which hides whether it
 uses rectangular or polar coordinates]
 get trotted out a lot.

But does anybody in the Real World (TM) actually
do this?

....

     Before we get to crazy over this, I'd like
     to emphasize that I don't disagree that there
     are cases where one does not want to expose
     the details of how data is represented.

     I'm simply saying that _this_ example -- a point class
     which hides its representation so that the implementer
     can switch between coordinate systems -- doesn't
     seem realistic to me.

     But I'm willing to change
     my mind if someone has actually done it and
     found this all that useful in a real-world application.

Sometimes on large projects you're providing some libraries and can't
predict what the client will end up wanting to do to them.


     My experience with mathematical libraries is that
     if there are several ways to do something, and
     which is best depends upon the application, you
     supply all of them and leave the choice to the user.

     In the case of a "point" class, this would mean having
     a "rectangular_point" and a "polar_point" class, with
     appropriate operations and with functions to
     transform between the two.

... at the library level there's no way for to know what kind of
operations the app might perform, and how frequently or with how much
performance sensitivity. Clearly there are operations that are
trivial for polar coordinates but slow for x,y - .... so a good interface
should prevent the client getting locked in to one implementation. As
Francis points out, there can be cases where you start more or less
blind, and it may be only after application profiling that you can
pick the best implementation.


     If your problem is complex enough that you can't eyeball
     which coordinate system is better, and the cost of processing
     your "point" class is significant, profiling isn't going
     to be much help. You're going to need to pick a few
     approaches that your analysis of the problem suggests
     are profitable and benchmark them. (That is, run the
     same problem on each version and compare overall times.)

     + + +

     My point is that some aspects of the implementation are
     too important to the user to be left unspecified. That's
     why the STL includes several types of containers, and it
     does _not_ include a one-size-fits-all container.

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