Re: Cross Compile Windows DLL for OS X?

From:
"Ben Voigt" <rbv@nospam.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 28 Mar 2007 15:53:27 -0500
Message-ID:
<ex2x3qXcHHA.4368@TK2MSFTNGP02.phx.gbl>
"aao" <aao@work.com> wrote in message
news:eelmIhXcHHA.648@TK2MSFTNGP04.phx.gbl...

depends what you DLL does, what libraries it uses etc. In general you need
portable library for threading, sockets. Portable UI is usually a bad
idea, there are no good portable libraries out there for UI, you might be
better


There are plenty of portable UI libraries, both for widgets and 3-D
graphics:
wxWindows, gtk, sdl, opengl

Even X11 works fine on Windows if you run an X-Server.

off keeping 2 versions of it. Rest of the code is usually easily portable
if it is ANSII-like(if it is not you have a lot of work to do). OS X is
pretty much Linux so just compile your code into .so. Word of advise - do
not try


You will get .so files, but they need to be compiled for the specific
processor family (OS X isn't Intel only) and core library (different major
versions of glibc for example aren't compatible).

to use any of the GNU libraries on Windows (for example ptrhreads or
T) - it will severely cripple your Windows build. Same goes for Windows
reincarnation of gcc.

"Daneel" <michael.ransburg@gmail.com> wrote in message
news:1174585944.720588.29200@p15g2000hsd.googlegroups.com...

Hi all,

is it possible to cross-compile a windows dll for OS X? I'm on Windows
XP with VC++ 6.0 currently (but I could upgrade to newer versions if
necessary).

Many thanks,
Michael

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