Re: Cross Compile Windows DLL for OS X?

From:
"Alexander Nickolov" <agnickolov@mvps.org>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 28 Mar 2007 16:32:00 -0700
Message-ID:
<ez5SJFZcHHA.3648@TK2MSFTNGP02.phx.gbl>
AFAIK, OS X is based on FreeBSD, not Linux.

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@mvps.org
MVP VC FAQ: http://vcfaq.mvps.org
=====================================

"aao" <aao@work.com> wrote in message
news:eelmIhXcHHA.648@TK2MSFTNGP04.phx.gbl...

depends what you DLL does, what libraries it uses etc. In general you need
portable library for threading, sockets. Portable UI is usually a bad
idea, there are no good portable libraries out there for UI, you might be
better off keeping 2 versions of it. Rest of the code is usually easily
portable if it is ANSII-like(if it is not you have a lot of work to do).
OS X is pretty much Linux so just compile your code into .so. Word of
advise - do not try to use any of the GNU libraries on Windows (for
example ptrhreads or QT) - it will severely cripple your Windows build.
Same goes for Windows reincarnation of gcc.

"Daneel" <michael.ransburg@gmail.com> wrote in message
news:1174585944.720588.29200@p15g2000hsd.googlegroups.com...

Hi all,

is it possible to cross-compile a windows dll for OS X? I'm on Windows
XP with VC++ 6.0 currently (but I could upgrade to newer versions if
necessary).

Many thanks,
Michael

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