Re: How to suppress All the UIs in MFC application

From:
"William DePalo [MVP VC++]" <willd.no.spam@mvps.org>
Newsgroups:
microsoft.public.vc.language
Date:
Thu, 3 Aug 2006 09:52:30 -0400
Message-ID:
<#wEHRQwtGHA.4460@TK2MSFTNGP04.phx.gbl>
"Uday" <uday_bidkar@persistent.co.in> wrote in message
news:%2332yrcstGHA.452@TK2MSFTNGP05.phx.gbl...

   This is working fine except I am not able to print messages/errors on
command line using cout .

   Is there any way that my MFC dialog based application could do this?


There is surprisingly little difference between windowed and console
applications. Windowed applications normally don't have a console, but they
can create one with AllocConsole(). Console applications don't normally
display their own windows but they can call CreateWindow[Ex](), GetMessage()
etc.

If you are content to use Win32 I/O calls, you can use AllocConsole() and
WriteConsole().

If you want to use C or C++ output, then it's a little more work. See below.

Regards,
Will

// Beware of typos, I cut this out of a source module of mine

#include <io.h>
#include <stdio.h>
#include <fstream.h>

int fd;
FILE *fp;
HANDLE hCon;

// Allocate a console

AllocConsole();

// Make printf happy

 hCon = GetStdHandle(STD_OUTPUT_HANDLE);

// Associate console with standard ouput device

 fd = _open_osfhandle(reinterpret_cast<long>(hCon), 0);
 fp = _fdopen(fd, "w");

 *stdout = *fp;
 setvbuf(stdout, NULL, _IONBF, 0);

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