Excessive Delays in CAsyncSocket::Send()?

From:
=?Utf-8?B?U3RlcGhlbiBNeWVycw==?= <StephenMyers@discussions.microsoft.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 13 Nov 2008 14:23:00 -0800
Message-ID:
<BADD3E3C-26F3-4679-B3EF-572170CB8E88@microsoft.com>
I've got an CDialog based application using a TCP connection. I'm using VS
2003 .NET. The application works as I expected using a software emulation
program on the same machine (via lookpack) or when connecting to the emulator
on another XP machine. So far so good.

When I connect with the target machine (some embedded Linux derivation),
CASyncSocket::Send() blocks for geometrically increasing times.

TRACE Output
Send in 0
Send in 250
Send in 578
Send in 1125
Send in 2329
Send in 4734
Send in 9547
Send in 0
....

I then run the application using Linux/Wine and everything is happy!

I'm setting the send buffer to zero to immediately send any message to the
target. (Volume of messages is low.)

int opt=0; // Force no buffering on send
if(!m_TCPClient->SetSockOpt(SO_SNDBUF, &opt, sizeof(opt))){
    TRACE("SetSockOpt(m_TCPClient) failed with %d\n",::GetLastError());
}
SOCKADDR_IN server;
memset(&server,0,sizeof(server));
server.sin_family = AF_INET;
server.sin_addr.S_un.S_addr = pSock->sin_addr.S_un.S_addr;
server.sin_port = htons(LSP::LSP_PORT);

if(!m_TCPClient->Connect((SOCKADDR*)&server,sizeof(server))){
    TRACE("TCPClient Connect failed w/%d\n",::GetLastError());
}

My send code is also fairly simple. I maintain a queue of messages and only
send after any previous message has been cleared.
(Everything is done in a single thread.)

DWORD dwNow = GetTickCount();
if(SOCKET_ERROR == m_TCPClient->Send(pPkt,pPkt->size())){
    TRACE("m_TCPClient.Send() failed with %d\n",::GetLastError());
}
TRACE("Send in %d\n",GetTickCount()-dwNow);

I've experimented with TCP_NODELAY and differing values to SO_SNDBUF with
unsatisfactory results.

Any ideas on what's going on? The geomectrically increasing times should
mean something (just not to me).

Thanks in advance,
Steve

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