Re: MFC Error Sound on Exit

=?Utf-8?B?Q29tdHJpUw==?= <>
Mon, 26 Jan 2009 17:01:01 -0800
// UDPDownloadDlg.h : header file



#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "afxtempl.h"
#include "Download.h"
#include "file_hdr.h"
#include "afxwin.h"
//#include "afxwin.h"

// CUDPDownloadDlg dialog

class CAutoList
    CAutoList() { ForceRam=false;}
    CString IDString;
    bool ForceRam;
    CString RamFile,RomFile;

class CCmdParams
    CString IP_Address;
    CString ROM_File;
    CString RAM_File;
    bool ForceRam;

class CUDPDownloadDlg : public CDialog
// Construction
    CBitmapButton m_Down;
    CBitmapButton m_Cancel;
    CBitmapButton m_Refresh;
    bool m_NoInput;
    FILE_HEADER m_FileHeader;
    bool LoadAutoFile(void);
    CCmdParams CmdParams;
    bool m_CmdMode;
    bool m_NoSearch;
    void PingList();
    bool m_ProgDisp;
    CString m_BoardText;
    bool m_AutoAsk;
    void LoadPingList();
    int m_AutoPollTime;
    int m_SearchTimer;
    bool m_DisableSearch;
    CString m_LastAutoID;
    CString m_LastAutoIP;
    int LoadAutoList();
    bool m_AutoEnabled;
    virtual ~CUDPDownloadDlg();
    void ClearList();
  CArray<CAutoList,CAutoList &> m_AutoList;
    CArray<CString,CString &> m_PingList,m_PingFList;
    CString m_QueryIP;
    CUDPDownloadDlg(CWnd* pParent = NULL); // standard constructor
    CDownload m_Download;
    int i_downloadAttempts;
// Dialog Data
    CListBox m_Boards;
    CProgressCtrl m_Progress;
    CString m_Status;
    BOOL m_ForceRam;
    BOOL m_ForceShort;
    CString m_RamFile;
    CString m_RomFile;
    BOOL m_CheckUserBlock;
    //int m_LoaderType;

    // ClassWizard generated virtual function overrides
    virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support

// Implementation
    HICON m_hIcon;
    // Generated message map functions
    virtual BOOL OnInitDialog();
    afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
    afx_msg void OnPaint();
    afx_msg HCURSOR OnQueryDragIcon();
    afx_msg void OnTimer(UINT nIDEvent);
    afx_msg void OnSearch();
    afx_msg void OnDownload();
    afx_msg void OnSetIP();
    afx_msg void OnAbort();
    afx_msg void OnAbout();
    afx_msg void OnSetRamFile();
    afx_msg void OnSetROMFile();
    afx_msg void OnPing();
    afx_msg void OnClear();
    afx_msg void OnForceRam();
    afx_msg void OnAuto();
    afx_msg void OnUpdateAuto(CCmdUI* pCmdUI);
    afx_msg void OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu);
    afx_msg void OnAutoAdd();
    afx_msg void OnLogfile();
    afx_msg void OnUpdateLogfile(CCmdUI* pCmdUI);
    afx_msg void OnLogExport();
    afx_msg void OnAutoPoll();
    afx_msg void OnPingList();
    afx_msg void OnAutoAsk();
    afx_msg void OnUpdateAutoAsk(CCmdUI* pCmdUI);
    afx_msg void OnShortPackets();
    afx_msg void OnEditchangeRamFile();
    afx_msg void OnEditchangeRomFile();
    afx_msg void OnSelchangeRomFile();
    afx_msg void OnSelchangeRamFile();
    afx_msg void OnUbQuery();
    afx_msg void OnManual();
    afx_msg void OnBroadcast();
    afx_msg void OnUpdateBroadcast(CCmdUI* pCmdUI);
    afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
    afx_msg void OnPort();
    //afx_msg void OnLoaderType();
    //afx_msg void OnLoaderType2();
    //afx_msg void OnLoaderType3();
    afx_msg void OnRetries();
    afx_msg void OnUpdateRetries(CCmdUI* pCmdUI);
    afx_msg void OnUpdateAutopoll(CCmdUI* pCmdUI);
    afx_msg void OnUpdatePort(CCmdUI* pCmdUI);

// Microsoft Visual C++ will insert additional declarations immediately
before the previous line.

#endif //

"AliR (VC++ MVP)" wrote:

I would say that you might have an object in your dialog class that is doing
something bad when it gets destroyed.

Do you have any objects declared in your dialog class? Maybe post the dialog
header file.


"ComtriS" <> wrote in message

I only have two classes with destructors. Using breakpoints, I found that
the sound happens after the destructor of the main dialog. However, I
noticed (when setting a breakpoint in the other destructor) that it never
reaches that breakpoint! Instead, I get an error similar to: "This may be
due to a corruption of the heap."

Where do I go from here?

"AliR (VC++ MVP)" wrote:

That's tough to answer. I don't know, for starters try setting some
breakpoints in your InitInstance and see if you can pin point the place.
will be tough to find if it is in the destructor of one of you classes,
maybe set a breakpoint in the destructor of your main dialog and see if
is there, or one of the objects that it contains.


"ComtriS" <> wrote in message

My dialog app is making an error beep sound when it's closed. It wasn't
this before, and I have no idea what I did to cause this. How do I fix

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