Re: using MFC VC++ - which is more efficient - float or double?

From:
=?Utf-8?B?SlJHbGlkZQ==?= <JRGlide@discussions.microsoft.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Wed, 22 Jul 2009 13:58:02 -0700
Message-ID:
<82E1CFF7-238F-4B1E-A997-6BFA253D85D2@microsoft.com>
I guess you are right about the speed. I just did my own test and then
realized afterwards that you already had one at the bottom of your last post.
 I was right about one thing - multiplies are still much faster than divides.
 I did a loop of 2 billion calculations. The divides took about 24.9 seconds
while the multiplies took 3.9 seconds. Which is why you are better off to do

a = b * 0.5;
rather than
a = b/2.0;

If speed is important, that is. For whatever its worth, here's the code I
used. Just run it without optimizations or it takes zero seconds!

#include <stdio.h>
#include "Timer.h"

#define CYCLES 2000000000

int main ()
{
    CTimer timer;

    float a,b,c;
    double x,y,z;
    int i;

    a = 2.0F;
    b = 3.0F;
    x = 2.0;
    y = 3.0;

    timer.startTimer();
    for (i=0; i<CYCLES; i++)
        c = a/b;

    printf ("Float Time: %f Seconds\n", timer.stopTimer());

    timer.startTimer();
    for (i=0; i<CYCLES; i++)
        z = x/y;

    printf ("Double Time: %f Seconds\n", timer.stopTimer());
    return 1;
}

#include <sys\timeb.h>

class CTimer
{
public:

    void startTimer (void)
    {
        _ftime (&t1);
    }

    float stopTimer (void)
    {
        float delta;

        _ftime (&t2);

        delta = ( (float) (t2.time) + (float) (t2.millitm) / 1000.0F) -
                ( (float) (t1.time) + (float) (t1.millitm) / 1000.0F);

        return delta;
    }

private:

    struct _timeb t1, t2;
};

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