Re: class member access operator (->) overloading

From:
Pete Becker <pete@versatilecoding.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 12 May 2009 11:35:44 -0400
Message-ID:
<r--dnUJmdvjJCpTXnZ2dnUVZ_sidnZ2d@giganews.com>
Arkaitz Jimenez wrote:

What sort of control are you after? If you just want to execute some
code after the return, I guess you could always just return an instance
of another class with an overloaded operator->, which itself executes
some code and returns the actual pointer. That code would then be
executing after the original return. But I'm not sure I understand the
motivation for doing this in the first place...

Regards,
Stu


Well, from what I know it's not possible, but just wondering if any
other trick was available.

The idea would be for example to wrap and mutexprotect one object
before and after a member is accessed or a method is executed.

Wraped<myobject> wrapobj;
wrapobj->whatever();
--------------------------
template operator -> would do:

mutex_lock(objolock);
wrapobj->called_method();
mutex_unlock(objlock);

Clearly there is no way of doing that with operator overloading, that
I know at least, but wanted to ask.


Well, off the top of my head, return a proxy object whose constructor
locks the mutex and whose destructor unlocks it. In addition, the proxy
object should have an operator-> that returns a pointer to the actual
object.

But be careful: this is rarely the right approach for robust
multi-threaded applications. If you've determined that it's what you
need, fine; but if it's more a "wouldn't it be nice to be able to do
this" thing, then you might want to think about it some more. Usually
what's needed is locking higher up: lock, read some data from one
object, store the data in another object, unlock. In that sequence,
individual locks on the read and the write are pointless.

--
   Pete
Roundhouse Consulting, Ltd. (www.versatilecoding.com) Author of
"The Standard C++ Library Extensions: a Tutorial and Reference"
(www.petebecker.com/tr1book)

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