Re: Class invariants and implicit move constructors (C++0x)

From:
"Bo Persson" <bop@gmb.dk>
Newsgroups:
comp.lang.c++
Date:
Sun, 31 Oct 2010 09:21:26 +0100
Message-ID:
<8j4n84FvmsU1@mid.individual.net>
Patrik Kahari wrote:

Hi

Looking at Scott Meyers example, reading the comments here. and
thinking about move only objects or expensive to copy objects (like
mutex wrappers, framework singletons, etc). The following occurred
to me.

Are not all these proposals workarounds for the fact that the
compiler is calling the destructor for moved from (zombie) objects?
And why do we need the destructor to be called for such objects? It
seems to me all these problems would disappear if the destructor
was not called for moved from objects. It also seems to me to be
the correct thing, from an ownership point of a view. My reasoning
below ..

The following point are not obvious to me.

1) Why are destructor's called for moved from objects?


Destructors are called for all live objects when they go out of scope
(or are explicitly destroyed).

2) Why is required that moved from objects be in a invariant
unbroken state?


The moved from object might be part of a larger object, like a
container. It is generally important that this larger object remains
consistent, even if parts of it are moved somewhere else.

3) How can we requiring empty state for objects that don't have one?


We don't. Moving is an opportunity for a possible optimization. If it
cannot be done properly, or turns out to be more expensive than
copying, then we don't have to use it. Just continue copying, like
before.

Bo Persson

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