Re: dynamic_cast is ugly!

From:
"Daniel T." <daniel_t@earthlink.net>
Newsgroups:
comp.lang.c++,comp.object
Date:
Sun, 9 Mar 2008 09:09:31 -0700 (PDT)
Message-ID:
<8426fb11-10cf-4e24-8d78-6bfa3ad438f1@p25g2000hsf.googlegroups.com>
On Mar 9, 11:38 am, "H. S. Lahman" <h...@pathfindermda.com> wrote:

Responding to Nieminen...

The key is to not throw that information away. How you pass that
information from the creator to the user depends on the situation.


I'm afraid this is just too vague to be of any help to me...


I think what Daniel T. is saying is that from a design perspective you
have two choices:

(1) Use separate homogeneous collections rather than heterogeneous
collections. Then the client who needs specific types of objects can
navigate the appropriate relationship to the right collection.

(2) Provide the type information to the collection and provide an
interface to the collection that clients can access by providing a
desired type. Then the collection manages the {type, object} tuples in
its implementation.


Actually, I'm advocating choice 3:
Have the producer provide the type information directly to the
consumer, this doesn't necessarally have to be through the collection.
If the collection's job is to keep track of ordering information, then
that should be its only job. The consumer shouldn't be expected to use
that collection to *also* get all objects of a particular type.

I don't think it is necessarally a good idea to put type information
in the collection, but it is a good idea to only navigate
relationships along the trajectory they were designed to be navigated
along (i.e., follow the UML arrows, don't try to backtrack against
them.) And, I think it is important to follow the "tell, don't ask"
principle. (http://pragmaticprogrammer.com/articles/tell-dont-ask)
Asking the object its type and then telling the object to do something
based on the answer goes against this principle.

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