In my case, I have a longer program and I allocate memory with one
of my constructors, hence it is crucial to free the memory, but
since the virtual destructor is never called, I never free the
memory... In addition: In my full program (not shown here), I
instantiate my
new object like:
int main(...)
{
...
Derive d1();
return 0; // or exit(1); if something went wrong somewhere
}
Is it required that I do, like in the example above:
int main(...)
{
...
Base *myPtr = new Derive();
foo(); // insert this line. See below.
delete myPtr;
return 0; // or exit(1); if something went wrong somewhere
}
???????
Yes.
Ok, but I don't understand why... I found this post:
http://www.tech-archive.net/Archive/VC/microsoft.public.vc.mfc/2007-05/msg01433.html
from where I qoute: "Static objects are deleted (so the destructor is
called) when global variables are deallocated, so when the program
exits."
I believe this code:
int main(...)
{
...
Derive d1();
return 0; // or exit(1); if something went wrong somewhere
}
Has d1 to be a static object, hence when the program exits, the
destructor of d1 should be called just before exitting... Why don't
this happen?
But what if my code does an exit(1) somewhere, which it could do at
least a dozens of times, in different parts of the program?
exit() is a function call. In your final example above, if foo()
called exit(1), will your destructor be called? Given what you saw
earlier, how does exit() trigger process termination?
exit() is not a normal function call. Normally, code execution
continues right after the function calls. But not with exit(). Code
below exit() is not executed.
If instead of calling exit(), foo() throws an uncaught exception. How
does the program behave?
I later found some posts on google, suggesting to throw/catch
exceptions, however I'm not very good at using exceptions and fear
that the code will be much more complicated.
Calling exit() is a very bad idea. Ditto for terminating threads,
only more so. A simple return will suffice. Find some other
mechanism to trigger process (and thread) termination.
return() has exactly the same problem as exit: The code below return()
in main is not executed, hence I believe that exit() is some kind of
acronym for return() (from the main thread)...
return is a C/C++ keyword. exit() is a function call. It kills the
process and does not return. Since exit() doesn't return, foo() doesn't
return. Since foo() doesn't return, execution will not continue in
main(). Your delete will not be called.