Re: noob question - destructors - freeing memory...

From:
"MikeWhy" <boat042-nospam@yahoo.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 30 Dec 2011 22:28:07 -0600
Message-ID:
<jdm312$ji4$1@dont-email.me>
someone wrote:

On 12/31/2011 04:22 AM, MikeWhy wrote:

someone wrote:

On 12/31/2011 03:06 AM, MikeWhy wrote:

someone wrote:

..

If I enable (uncomment) middle line, I get:
Constructing Base
Constructing Derive
Destroying Derive
Destroying Base

If I disable (comment out) middle line, I get:
Constructing Base
Constructing Derive

========

This, I didn't quite expect, because I thought that at the end of
the program, all destructors where guaranteed to be called...


If pointers had destructors, what action should they take?


Delete themselves? But not before they've destructed the objects
they're pointing to! After they've destructed (free'd) the
dereferenced objects, the pointers can free themselves...

Why doesn't that happen in the example in my post and in my full
code?


No answer?


Answered below in that message.

In my case, I have a longer program and I allocate memory with one
of my constructors, hence it is crucial to free the memory, but
since the virtual destructor is never called, I never free the
memory... In addition: In my full program (not shown here), I
instantiate my
new object like:

int main(...)
{
...
Derive d1();
return 0; // or exit(1); if something went wrong somewhere
}

Is it required that I do, like in the example above:

int main(...)
{
...
Base *myPtr = new Derive();


foo(); // insert this line. See below.

delete myPtr;
return 0; // or exit(1); if something went wrong somewhere
}

???????


Yes.


Ok, but I don't understand why... I found this post:
http://www.tech-archive.net/Archive/VC/microsoft.public.vc.mfc/2007-05/msg01433.html

from where I qoute: "Static objects are deleted (so the destructor
is called) when global variables are deallocated, so when the
program exits."
I believe this code:

int main(...)
{
...
Derive d1();
return 0; // or exit(1); if something went wrong somewhere
}

Has d1 to be a static object, hence when the program exits, the
destructor of d1 should be called just before exitting... Why don't
this happen?

But what if my code does an exit(1) somewhere, which it could do
at least a dozens of times, in different parts of the program?


exit() is a function call. In your final example above, if foo()
called exit(1), will your destructor be called? Given what you saw
earlier, how does exit() trigger process termination?


exit() is not a normal function call. Normally, code execution
continues right after the function calls. But not with exit(). Code
below exit() is not executed.

If instead of calling exit(), foo() throws an uncaught exception.
How does the program behave?


I later found some posts on google, suggesting to throw/catch
exceptions, however I'm not very good at using exceptions and fear
that the code will be much more complicated.

Calling exit() is a very bad idea. Ditto for terminating threads,
only more so. A simple return will suffice. Find some other
mechanism to trigger process (and thread) termination.


return() has exactly the same problem as exit: The code below
return() in main is not executed, hence I believe that exit() is
some kind of acronym for return() (from the main thread)...


return is a C/C++ keyword. exit() is a function call. It kills the
process and does not return. Since exit() doesn't return, foo()
doesn't return. Since foo() doesn't return, execution will not
continue in main(). Your delete will not be called.


But it's not the answer to why, when I create static objects, the
destructor of d1 is not called when exitting... Right?

You're asking the right questions. You now need to understand the
distinction.

There also was a reason to bring up exceptions. The exception would
have behaved as you thought exit() might. In the contexts you
describe -- calling exit(1) in multiple locations -- the semantics
and behavior are as you expected from exit().

Anyway, please explain why the static destructor is not called on
exit. I don't understand why not...


The truth of the matter is that pointers do not have destructors. My
intention was not to lead you astray, however. You'll visit this
again in shared_ptr and auto_ptr classes.


So you don't want to explain it?


I'll go so far as to say that pointers -- along with int, char, and arrays
as further examples -- do not have destructors. Plain old data, POD, as
opposed to classes and structs. To say more would needlessly repeat
countless books, articles, blogs, and archived usenet and chatboard
postings. From your well reasoned earlier post, it did seem to me all you
needed was a well directed nudge.

To answer your question, then... What would happen in your first example,
where you passed an int* to a function, if pointers had the behavior of
deleting their pointee in their hypothetical destructor?

I am still of the opinion that you need only a nudge, not a silver spoon. If
that wasn't the case, I assure you I would not be spending my time.

FYI: I have no shared_ptr and auto_ptr classes, I don't know what it
means and I'll never take them. I'm too old for that. You're not that
old yourself and hence assumed that everyone in here is a student,
doing school work? Never heard of something like: Went out of school
years ago, but am learning a new programming language anyway?

I don't understand why you not just explain it, instead of all this
irrelevant talk about if pointers have destructors and "you'll learn
that when you've taking the same courses in school like myself, son"?

The exception throw/catch-talk however, was relevant, thank you for
that.
I don't see many explations to the static destructor-thing yet...


It would please me if the explanation came next from you. It's entirely
likely, or at least possible, that I've been out of school as long as you.

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