Re: Mimicking Javas static class initializer in C++

From:
Victor Bazarov <v.Abazarov@comAcast.net>
Newsgroups:
comp.lang.c++
Date:
Mon, 27 Oct 2008 17:40:48 -0400
Message-ID:
<ge5ch2$bib$1@news.datemas.de>
Andreas Wollschlaeger wrote:

as the subject says, i'm a poor Java programmer trying to transfer some
of his wisdom into C++ world... here is what im trying to do this evening:

Java has a nifty feature called a static class initializer - something
like this:

public class Foo
{
  private static Vector<Thing> xx;
  static
  {
    xx = new Vector<Thing>(42);
    for (int i=0; i < xx.size(); ++i)
    xx.set(i, new Thing());
  }
}

where the static{} block is called once (when the class is first used),
thus suitable for complex initializations of static members.

Now i would like to have this in C++, can this be done?
Here is my current approach:

VPNChannel.h
------------

class VPNChannel
{
  static const int MAX_CHANNELS = 4;

  // Bitmask of allocated channels
  static uint32_t smAllocated_channels_map;

  //
  // Vector holding all possible instances of VPNChannel
  //
  static VPNChannel *smInstances[MAX_CHANNELS];

  //
  // Static initializer
  // This is kinda kludge to mimic Javas static {} class initializer
  //
  static uint32_t static_class_initializer();
}

VPNChannel.cpp
--------------

#include "VPNChannel.h"

uint32_t VPNChannel::smAllocated_channels_map(static_class_initializer());

uint32_t VPNChannel::static_class_initializer()
{
  for (int i=0; i < MAX_CHANNELS; ++i)
  {
    VPNChannel::smInstances[i] = (VPNChannel *)NULL;
  }
  return (uint32_t)0;
}

with this idea in mind:

static_class_initializer() is used to do complex initialization of an
static array, it returns a dummy zero value, so it can be used to
initialze another static variable (smAllocated_channels_map).
To my surprise, this compiles fine, but gives a linker error:

VPNChannel.o(.text+0x19):VPNChannel.cpp: undefined reference to
`VPNChannel::smInstances'
collect2: ld returned 1 exit status
(I'm using MinGW 3.4.2)

Any hint, what goes wrong here? Or maybe a better, more c++ish approach
to static initialization?


------------------------------- Header:
class Foo
{
     static vector<Thing> xx;
public:
     ...
};

------------------------------- Implementation file:

vector<Thing> your_static_initialiser()
{
     vector<Thing> v(42);
     for (int i = 0; i < 42; ++i)
         v[i] = ...; // whatever specific you want to get

     return v;
}

vector<Thing> Foo::xx = your_static_initialiser();
....

(presuming you include all the relevant headers for 'vector', etc.)

V
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