Re: WinSock SendData -> unknown Exception

From:
clinisbut <clinisbut@gmail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Mon, 18 Feb 2008 07:52:23 -0800 (PST)
Message-ID:
<86c42262-6821-44de-86a3-5e639e44c5b6@d21g2000prf.googlegroups.com>
On Feb 18, 4:31 pm, Joseph M. Newcomer <newco...@flounder.com> wrote:

It turns out that the timeSetEvent documentation does not say that the cal=

lback occurs in

a separate thread. This is a documentation failure, because the callbac=

k really is called

in a separate thread.
                                    =

    joe

On Mon, 18 Feb 2008 04:08:00 -0800 (PST), clinisbut <clinis...@gmail.com> =

wrote:

On Feb 16, 2:00 am, Joseph M. Newcomer <newco...@flounder.com> wrote:

I question the fundamental decision to use an ActiveX control to do som=

ething as simple as

socket handling. I believe the control does synchronous I/O.


Yeah, sure! but does another issue...

Could you report ALL the values of the COleDispatchException object? =

Most especially the

m_wCode.
m_wCode = 0

I think that's the only value I've left behind.

I'm having another trouble and is happening when I call the same
function from a multimedia timer. But this time I'm getting a "First
chance exception in XXX.exe (MSWINSCK.OCX): 0xC0000005: Access
Violation".

I think it has to do with the variant type. Debugging this last error,
I found that program crashes in function (called automatically from
mWinsock.sendData):

  void COleDispatchDriver::InvokeHelperV(DISPID dwDispID, WORD
wFlags, VARTYPE vtRet, void* pvRet, const BYTE* pbParamInfo, va_l=

ist

argList)
  {
     //BLABLABLABLA
           SCODE sc = m_lpDispatch->Invoke(dwDispID, IID_N=

ULL, 0, wFlags,

&dispparams, pvarResult, &excepInfo, &nArgErr); //<---This is where
error occours!!!
  }

Maybe has something to do with MMTimer? this is how I implement it:
void CALLBACK CUart3Dlg::StartTimer( UINT wTimerID, UINT msg, DWORD
dwUser, DWORD dw1, DWORD dw2 )
{
   CUart3Dlg* obj = (CUart3Dlg*) dwUser;
       obj->Timer_SendData( wTimerID );
}

void CUart3Dlg::Timer_SendData( UINT wTimerID )
{
   if( buffer_out.size() > 0 )
   {
           if( ui_retry_counter<MAX_RETRY_COUNT )
           {
                   //Some operations
           }
           else
           {
                      std::vector<unsigned char> o=

ut_tcp;

                      //fead out_tcp with data
                      //...........
                   Send_TCP( out_tcp ); <--This =

calls my m_Winsock.sendData( v );

           }
   }
}


Joseph M. Newcomer [MVP]
email: newco...@flounder.com
Web:http://www.flounder.com
MVP Tips:http://www.flounder.com/mvp_tips.htm


So will have similar problems using CAsynsocket?? What you suggest
then to work with sockets?

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